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<aside> đź“„ Description

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Creates/Spawns a new window. Works using PIE, standalone, on launch and in a packaged game.

Doesn’t work in editor.

Tipp:

If you run this on Begin Play the window doesn’t appear on top. You can add a little delay to prevent this.

<aside> ⏩ Inputs

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Target - Just connect this to the subsystem node and it works as expected.

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Widget Class - The class of the widget that should be displayed on the window. If you want to render a scene, make sure to check out the tutorial here.

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Window Settings - The settings for creating the window. You can either make a struct or split the struct. Make sure to check out the meaning of each struct setting in the documentation for the Window Settings struct.

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<aside> ⏩ Outputs

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Window ID - Can be inputted into other nodes to for example hide this window using the Hide Window node for example.

Return Value - A reference to the widget that got created as a result of you determining a Widget Class in the inputs of the node