<aside> đź“„ Description
</aside>
Creates/Spawns a new window. Works using PIE, standalone, on launch and in a packaged game.
Doesn’t work in editor.
If you run this on Begin Play the window doesn’t appear on top. You can add a little delay to prevent this.
<aside> ⏩ Inputs
</aside>
Target - Just connect this to the subsystem node and it works as expected.
Widget Class - The class of the widget that should be displayed on the window. If you want to render a scene, make sure to check out the tutorial here.
Window Settings - The settings for creating the window. You can either make a struct or split the struct. Make sure to check out the meaning of each struct setting in the documentation for the Window Settings struct.
<aside> ⏩ Outputs
</aside>
Window ID - Can be inputted into other nodes to for example hide this window using the Hide Window node for example.
Return Value - A reference to the widget that got created as a result of you determining a Widget Class in the inputs of the node