<aside> 📄 Requirements

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In order to have a basic understanding of how this plugin gets used

<aside> 1️⃣ Creating the assets we need

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  1. Locate your content browser (If not visible, press CTRL+Spacebar) and create the following list of assets:
    1. Actor - This will be our scene renderer when can place in the level or attach to something
    2. Widget - This will contain our real time rendered scene
    3. Render Target - We will feed this into our renderer to use the rendered scene in a material
    4. Material - From the render target we need to create a material to show it in a widget

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  1. Click on Save All

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<aside> 2️⃣ Setting up the actor

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  1. Open the actor by double clicking it
  2. In your actor, click on “Add”. Then search for “Scene Capture Component 2D” and click on it. Note: If you don’t see the Components tab, hover over “Window” at the very top of the screen and select “Components”

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  1. Select the Scene Capture Component 2D you just created and select the Render Target we created in step 1 in the details panel

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If you don’t follow the tutorial and already have your own scene capture component: Make sure to have the “Capture Every Frame” and “Capture on Movement” bools on true

  1. Compile and save the actor

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<aside> 3️⃣ Setting up the material

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