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📄 Requirements
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In order to have a basic understanding of how this plugin gets used
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1️⃣ Creating the assets we need
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- Locate your content browser (If not visible, press CTRL+Spacebar) and create the following list of assets:
- Actor - This will be our scene renderer when can place in the level or attach to something
- Widget - This will contain our real time rendered scene
- Render Target - We will feed this into our renderer to use the rendered scene in a material
- Material - From the render target we need to create a material to show it in a widget
Untitled
- Click on Save All

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2️⃣ Setting up the actor
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- Open the actor by double clicking it
- In your actor, click on “Add”. Then search for “Scene Capture Component 2D” and click on it. Note: If you don’t see the Components tab, hover over “Window” at the very top of the screen and select “Components”

- Select the Scene Capture Component 2D you just created and select the Render Target we created in step 1 in the details panel

If you don’t follow the tutorial and already have your own scene capture component: Make sure to have the “Capture Every Frame” and “Capture on Movement” bools on true
- Compile and save the actor

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3️⃣ Setting up the material
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