<aside> ⚡ Jump Links

  1. Welcome
  2. Installing The Plugin
  3. Enabling The Plugin
  4. Working With The Subsystem
  5. All Nodes
  6. Tutorials
  7. Roadmap & Changelog </aside>

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Jump to Tutorial - Rendering a scene in a created window

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Jump to Tutorial - Creating a window displaying a widget

⚠️ Important Information ⚠️

Make sure to double-check whether you have downloaded the latest version V.3.2 of this plugin. If that is not the case, make sure to download it using the Fab Vault in the Epic Games Launcher and remove the old version from your “Installed Plugins” list.

<aside> ⭐

Reviews (These are the written reviews from the old Unreal Engine Marketplace)

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<aside> 👋 1. Welcome

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Welcome and thank you for purchasing this plugin - You made the right decision!

Here you will find everything you need, such as a list of all nodes and their functionality + how to use them and even how you can install this plugin.

Support

If you need further assistance, please do not hesitate to reach out using one of these three ways:

  1. Reach out via email to [email protected]

  2. Join the Kibibyte Discord community

Feel free to also join when you just want to discuss something or when you have an idea on how to improve this product 😄

This plugin is fully compatible with the Window Extension and Custom Shaped Windows plugins.

https://discord.com/widget?id=884517714893361203&theme=dark

<aside> <img src="/icons/save_gray.svg" alt="/icons/save_gray.svg" width="40px" /> 2. Installing The Plugin

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There is currently only one way to buy and install this plugin:

Through the Fab marketplace.

It is not planned to release this plugin anywhere else.

After you have purchased this plugin you will be able to install it to any supported engine version listed on the product page using the Fab vault in your Epic Games Launcher.

<aside> ✅ 3. Enabling The Plugin

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  1. Hover over the “Edit” tab and click on “Plugins”

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  2. Search for “Multi Window Extension” (1) and enable the plugin (2)

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  3. Restart the engine

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<aside> <img src="/icons/gear_gray.svg" alt="/icons/gear_gray.svg" width="40px" /> 4. Working With The Subsystem

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In order to use the nodes contained in this plugin, you will need to call the subsystem.

  1. Go into any blueprint. Example: Opening the level blueprint

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  2. Right-click and search for “Get MultiWindowExtensionSubsystem”. Then click on it.

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Quick Tipp:

It doesn’t matter whether you use one subsystem node for each node or one for all of them. Do it however you want 😊